BOARDS / CITADELS

2016 expanded edition

Card collection

Browse the complete set, the original first-game setup, or one of the six preset options from rulebook pages 8-9.

Showing every character and district in the expanded edition.

Characters

27 cards

Assassin

1
Assassin artwork

Name another character to kill. When called, that character remains silent, does not reveal, and skips the full turn.

Magistrate

1
Magistrate artwork

Assign three warrants facedown to different character tokens. One is signed. Reveal it when that player first pays to build, confiscate that district into your city for free, and refund the player's gold. The build still uses that player's building limit.

Witch

1
Witch artwork

Gather resources, name another character, and pause. The bewitched player gathers resources only. Then resume using that character's abilities, limits, and restrictions with your own city, hand, and gold. If that character is absent, your turn does not resume.

Blackmailer

2
Blackmailer artwork

Assign two threats facedown to different character tokens. One has flowered lace. After gathering, each threatened player can pay half their gold, rounded down, to remove it. If unpaid, reveal it and take all gold only for the flowered marker.

Spy

2
Spy artwork

Choose a player and name a district type. Inspect that player's hand. For each matching card, gain one card and take one gold from that player if available.

Thief

2
Thief artwork

Name another character to rob. When revealed, take all gold from that player. You cannot rob rank 1, the killed character, or the bewitched character.

Magician

3
Magician artwork

Either exchange your complete hand with another player's hand, or discard any number of cards under the district deck and gain the same number of cards.

Seer

3
Seer artwork

Take one random card from each other nonempty hand, then give one card to each affected player. Your building limit is two this turn.

Wizard

3
Wizard artwork

Inspect another player's hand and choose a card. Add it to your hand or pay to build it without using your building limit. You can build duplicate district names this turn.

Emperor

Noble

4
Emperor artwork

Gain one gold per noble district. You must give the crown to another player, then take one gold or one random card from that player if possible. If killed, transfer the crown at round end without taking a resource. Cannot be used with two players.

King

Noble

4
King artwork

Gain one gold per noble district. You must take the crown. If killed, reveal at round end and take the crown as heir. If bewitched, you still take the crown.

Patrician

Noble

4
Patrician artwork

Gain one card per noble district. You must take the crown. If killed, reveal at round end and take the crown as heir. If bewitched, you still take the crown.

Abbot

Religious

5
Abbot artwork

Declare and gain any mixture of one gold or one card per religious district. If you are not tied for most gold during your turn, choose a richest player to give you one gold.

Bishop

Religious

5
Bishop artwork

Gain one gold per religious district. Rank 8 cannot use its ability on your districts this round, unless the Bishop was killed.

Cardinal

Religious

5
Cardinal artwork

Gain one card per religious district. When short of gold for a build, take only the missing gold from one player and give that player one card per gold, then build.

Alchemist

6
Alchemist artwork

At turn end, recover all gold paid to build districts this turn. Do not recover other payments. You must have enough gold when each district is built.

Merchant

Trade

6
Merchant artwork

Gain one gold per trade district and one additional gold, regardless of the resource gathered.

Trader

Trade

6
Trader artwork

Gain one gold per trade district. Trade districts do not count against your building limit this turn.

Architect

7
Architect artwork

Gain two cards, regardless of the resource gathered. Your building limit is three this turn.

Navigator

7
Navigator artwork

Gain either four gold or four cards, regardless of the resource gathered. You cannot build any district this turn.

Scholar

7
Scholar artwork

Draw seven cards, keep one, and shuffle the other six into the deck. Your building limit is two this turn.

Diplomat

Military

8
Diplomat artwork

Gain one gold per military district. Exchange one of your districts for one in an incomplete opposing city. Pay any positive cost difference. The exchange cannot create duplicate names in either city.

Marshal

Military

8
Marshal artwork

Gain one gold per military district. Seize one cost-three-or-less district from an incomplete opposing city by paying its owner the district's cost. You cannot create a duplicate name.

Warlord

Military

8
Warlord artwork

Gain one gold per military district. Destroy one district by paying one less than its cost. You cannot destroy a district in a completed city.

Artist

9
Artist artwork

Beautify up to two districts by putting one gold on each. Each permanently costs and scores one more. Each district can be beautified once.

Queen

9
Queen artwork

Gain three gold if seated beside the player who revealed rank 4. If the Assassin killed that neighboring rank 4, gain the gold when rank 4 reveals at round end. Requires at least five players.

Tax Collector

9
Tax Collector artwork

While in the cast, each district built creates a one-gold tax on this character's token when the builder has gold remaining. Tax persists between rounds. During your turn, take all stored tax. Your own Tax Collector turn is exempt.

Districts

84 cards

Noble district

Manor

3
Manor artwork

Noble district. Its building cost is also its base score.

Noble district

Castle

4
Castle artwork

Noble district. Its building cost is also its base score.

Noble district

Palace

5
Palace artwork

Noble district. Its building cost is also its base score.

Religious district

Temple

1
Temple artwork

Religious district. Its building cost is also its base score.

Religious district

Church

2
Church artwork

Religious district. Its building cost is also its base score.

Religious district

Monastery

3
Monastery artwork

Religious district. Its building cost is also its base score.

Religious district

Cathedral

5
Cathedral artwork

Religious district. Its building cost is also its base score.

Trade district

Tavern

1
Tavern artwork

Trade district. Its building cost is also its base score.

Trade district

Market

2
Market artwork

Trade district. Its building cost is also its base score.

Trade district

Trading Post

2
Trading Post artwork

Trade district. Its building cost is also its base score.

Trade district

Docks

3
Docks artwork

Trade district. Its building cost is also its base score.

Trade district

Harbor

4
Harbor artwork

Trade district. Its building cost is also its base score.

Trade district

Town Hall

5
Town Hall artwork

Trade district. Its building cost is also its base score.

Military district

Watchtower

1
Watchtower artwork

Military district. Its building cost is also its base score.

Military district

Prison

2
Prison artwork

Military district. Its building cost is also its base score.

Military district

Barracks

3
Barracks artwork

Military district. Its building cost is also its base score.

Military district

Fortress

5
Fortress artwork

Military district. Its building cost is also its base score.

Unique district

Secret Vault

0
Secret Vault artwork

It cannot be built. Reveal it from your hand at game end to score three extra points.

Unique district

Haunted Quarter

2
Haunted Quarter artwork

At game end, it can count as one district type of your choice. If changed, it no longer counts as unique.

Unique district

Stables

2
Stables artwork

Building the Stables does not count against your building limit.

Unique district

Armory

3
Armory artwork

Once per turn, destroy the Armory to destroy another district of your choice. A district in a completed city cannot be destroyed.

Unique district

Framework

3
Framework artwork

Destroy the Framework instead of paying a district's cost to build that district. Magistrate cannot confiscate this free build.

Unique district

Keep

3
Keep artwork

Rank 8 cannot apply its ability to the Keep.

Unique district

Statue

3
Statue artwork

At game end, score five extra points if you have the crown.

Unique district

Basilica

4
Basilica artwork

At game end, score one extra point for each district in your city with an odd-numbered building cost.

Unique district

Monument

4
Monument artwork

You cannot build it with five or more districts in your city. At game end, it counts as two districts.

Unique district

Museum

4
Museum artwork

Once per turn, put one card from your hand facedown under the Museum. Each stored card scores one point. Stored cards stay with an exchanged or seized Museum.

Unique district

Observatory

4
Observatory artwork

When gathering cards, draw three instead of two, then keep one.

Unique district

Poor House

4
Poor House artwork

If your stash is empty at turn end, gain one gold. An empty Alchemist resolves this before recovering building gold.

Unique district

Capitol

5
Capitol artwork

At game end, score three extra points if your city has at least three districts of one type. This bonus scores only once.

Unique district

Factory

5
Factory artwork

Other unique districts cost one less gold for you to build.

Unique district

Imperial Treasury

5
Imperial Treasury artwork

At game end, score one extra point for each gold in your stash.

Unique district

Ivory Tower

5
Ivory Tower artwork

At game end, score five extra points if it is your city's only unique district.

Unique district

Laboratory

5
Laboratory artwork

Once per turn, discard one card under the district deck to gain two gold.

Unique district

Map Room

5
Map Room artwork

At game end, score one extra point for each card in your hand.

Unique district

Necropolis

5
Necropolis artwork

Destroy another district in your city instead of paying the Necropolis's building cost. Magistrate cannot confiscate this free build.

Unique district

Quarry

5
Quarry artwork

You can build districts with names already present in your city. This does not let Magistrate, Diplomat, or Marshal acquire duplicates.

Unique district

Smithy

5
Smithy artwork

Once per turn, pay two gold to gain three cards.

Unique district

Wishing Well

5
Wishing Well artwork

At game end, score one extra point for each other unique district in your city.

Unique district

Dragon Gate

6
Dragon Gate artwork

At game end, score two extra points.

Unique district

Gold Mine

6
Gold Mine artwork

When gathering gold, take one additional gold.

Unique district

Great Wall

6
Great Wall artwork

Rank 8 must pay one additional gold when applying its ability to your districts.

Unique district

Library

6
Library artwork

When gathering cards, keep both drawn cards.

Unique district

Park

6
Park artwork

If your hand is empty at turn end, gain two cards.

Unique district

School of Magic

6
School of Magic artwork

For character abilities that gain resources by district type, count it as one district type of your choice.

Unique district

Theater

6
Theater artwork

At selection-phase end, exchange your character card blindly with another player's character card.

Unique district

Thieves' Den

6
Thieves' Den artwork

Pay some or all of its building cost by discarding cards, with each card replacing one gold. Magistrate refunds only gold, not cards.

Reference Cards

6 cards

Turn reference

City Ledger

1. Gather

Take 2 gold, or draw 2 districts and keep 1.

2. Act

Use character and district abilities.

3. Build

Pay a district's cost, up to the current build limit.

City

Complete at 7 districts, or 8 with 2-3 players.

Card Backs

3 cards

Character

The Masked Court

District

The Living City

Reference

Final Scoring