BOARDS

Card library

Citadels card library

Inspect every character and every distinct district available to the game. The cards use the same localized faces and rules text as the live table.

Choose an official setup to see its characters and unique districts together. Basic districts are used in every setup.

Characters

All 27 characters, ordered by call rank and then by name.

  • AssassinCharacter
    1
    Assassin artwork

    Name another character. When called, it stays silent, does not reveal its card, and skips its entire turn.

    AssassinRank 1
  • MagistrateCharacter
    1
    Magistrate artwork

    Secretly assign three warrants to different characters, one signed. You may confiscate the signed target's first paid district, refund the builder's gold, and build it free unless it duplicates your city.

    MagistrateRank 1
  • WitchCharacter
    1
    Witch artwork

    Gather resources, name a character to bewitch, then pause without building. When it is called, its player gathers only; then resume with that character's abilities and restrictions. If nobody has it, your turn never resumes.

    WitchRank 1
  • BlackmailerCharacter
    2
    Blackmailer artwork

    Secretly threaten two eligible characters; one threat is flowered. After gathering, each may pay half their gold, rounded down. If they refuse and you reveal the flowered threat, take all their gold.

    BlackmailerRank 2
  • SpyCharacter
    2
    Spy artwork

    Choose another player and a district type, then inspect their hand. For each matching card, gain one card and take one gold from that player if available.

    SpyRank 2
  • ThiefCharacter
    2
    Thief artwork

    Name a character other than rank 1, the killed character, or the bewitched character. When it is revealed, take all gold from its player.

    ThiefRank 2
  • MagicianCharacter
    3
    Magician artwork

    Either exchange your entire hand with another player's hand, or put any number of cards under the district deck and draw the same number.

    MagicianRank 3
  • SeerCharacter
    3
    Seer artwork

    Take one random card from every other nonempty hand, then give one card to each affected player. You may build up to two districts this turn.

    SeerRank 3
  • WizardCharacter
    3
    Wizard artwork

    Inspect another player's hand. Take one card or pay to build it immediately without using your building limit. You may build duplicate district names this turn.

    WizardRank 3
  • EmperorNoble
    4
    Emperor artwork

    Gain one gold for each noble district in your city. Take the crown from its holder, give it to another player, then take one available gold or one random card from them. If killed, transfer it at round end without a resource.

    EmperorRank 4
  • KingNoble
    4
    King artwork

    Gain one gold for each noble district in your city and take the crown. If killed, reveal and take it at round end; if bewitched, you still take it.

    KingRank 4
  • PatricianNoble
    4
    Patrician artwork

    Gain one card for each noble district in your city and take the crown. If killed, reveal and take it at round end; if bewitched, you still take it.

    PatricianRank 4
  • AbbotReligious
    5
    Abbot artwork

    For each religious district in your city, gain either one gold or one card, in any mix. If you are not among the richest players, choose a richest player to give you one gold.

    AbbotRank 5
  • BishopReligious
    5
    Bishop artwork

    Gain one gold for each religious district in your city. Rank 8 cannot use its ability on your districts this round unless you were killed; if bewitched, it protects the Witch's districts instead.

    BishopRank 5
  • CardinalReligious
    5
    Cardinal artwork

    Gain one card for each religious district in your city. When short of gold for a build, you may take exactly the missing gold from one player, give them one card per gold, then build that district.

    CardinalRank 5
  • AlchemistCharacter
    6
    Alchemist artwork

    At turn end, recover all gold paid to build districts this turn. Other payments are not recovered, and you must still afford every build.

    AlchemistRank 6
  • MerchantTrade
    6
    Merchant artwork

    Gain one gold for each trade district in your city, plus one additional gold, regardless of the resource you gathered.

    MerchantRank 6
  • TraderTrade
    6
    Trader artwork

    Gain one gold for each trade district in your city. Trade districts do not count against your building limit this turn.

    TraderRank 6
  • ArchitectCharacter
    7
    Architect artwork

    Gain two cards, regardless of the resource you gathered. You may build up to three districts this turn.

    ArchitectRank 7
  • NavigatorCharacter
    7
    Navigator artwork

    Gain either four gold or four cards, regardless of the resource you gathered. You cannot build any district this turn.

    NavigatorRank 7
  • ScholarCharacter
    7
    Scholar artwork

    Draw seven cards, keep one, and shuffle the other six into the district deck. You may build up to two districts this turn.

    ScholarRank 7
  • DiplomatMilitary
    8
    Diplomat artwork

    Gain one gold for each military district in your city. You may exchange one of your districts for one from an incomplete opposing city, paying its owner any positive cost difference without creating duplicates.

    DiplomatRank 8
  • MarshalMilitary
    8
    Marshal artwork

    Gain one gold for each military district in your city. You may seize one district costing at most three from an incomplete opposing city, paying its owner the full cost without creating a duplicate.

    MarshalRank 8
  • WarlordMilitary
    8
    Warlord artwork

    Gain one gold for each military district in your city. You may destroy one district by paying one less than its cost; no district in a completed city can be destroyed.

    WarlordRank 8
  • ArtistCharacter
    9
    Artist artwork

    You may pay one gold on each of up to two of your districts to beautify them. Each can be beautified once and permanently costs and scores one more.

    ArtistRank 9
  • QueenCharacter
    9
    Queen artwork

    Gain three gold when a player seated beside you reveals rank 4, including a killed rank 4 revealed at round end.

    QueenRank 9
  • Tax CollectorCharacter
    9
    Tax Collector artwork

    After any district is built by a character other than the Tax Collector, place one available gold from that player's stash on your token. Taxes persist between rounds; take all stored gold on your turn.

    Tax CollectorRank 9

Basic districts

Every noble, religious, trade, and military district in the complete deck. Copy counts are shown below each card.

  • WatchtowerMilitary district
    1
    Watchtower

    Military district. Its building cost is also its base score.

    Watchtower3 copies in the complete deck
  • PrisonMilitary district
    2
    Prison

    Military district. Its building cost is also its base score.

    Prison3 copies in the complete deck
  • BarracksMilitary district
    3
    Barracks

    Military district. Its building cost is also its base score.

    Barracks3 copies in the complete deck
  • FortressMilitary district
    5
    Fortress

    Military district. Its building cost is also its base score.

    Fortress2 copies in the complete deck
  • ManorNoble district
    3
    Manor

    Noble district. Its building cost is also its base score.

    Manor5 copies in the complete deck
  • CastleNoble district
    4
    Castle

    Noble district. Its building cost is also its base score.

    Castle4 copies in the complete deck
  • PalaceNoble district
    5
    Palace

    Noble district. Its building cost is also its base score.

    Palace3 copies in the complete deck
  • TempleReligious district
    1
    Temple

    Religious district. Its building cost is also its base score.

    Temple3 copies in the complete deck
  • ChurchReligious district
    2
    Church

    Religious district. Its building cost is also its base score.

    Church3 copies in the complete deck
  • MonasteryReligious district
    3
    Monastery

    Religious district. Its building cost is also its base score.

    Monastery3 copies in the complete deck
  • CathedralReligious district
    5
    Cathedral

    Religious district. Its building cost is also its base score.

    Cathedral2 copies in the complete deck
  • TavernTrade district
    1
    Tavern

    Trade district. Its building cost is also its base score.

    Tavern5 copies in the complete deck
  • MarketTrade district
    2
    Market

    Trade district. Its building cost is also its base score.

    Market4 copies in the complete deck
  • Trading PostTrade district
    2
    Trading Post

    Trade district. Its building cost is also its base score.

    Trading Post3 copies in the complete deck
  • DocksTrade district
    3
    Docks

    Trade district. Its building cost is also its base score.

    Docks3 copies in the complete deck
  • HarborTrade district
    4
    Harbor

    Trade district. Its building cost is also its base score.

    Harbor3 copies in the complete deck
  • Town HallTrade district
    5
    Town Hall

    Trade district. Its building cost is also its base score.

    Town Hall2 copies in the complete deck

Unique districts

All 30 unique districts, including cards that may not be enabled by the current room preset.

  • Secret VaultUnique district
    0
    Secret Vault

    It cannot be built. Reveal it from your hand at game end to score three extra points.

    Secret Vault1 copy in the complete deck
  • Haunted QuarterUnique district
    2
    Haunted Quarter

    At game end, it can count as one district type of your choice; if changed from unique, it no longer counts as unique.

    Haunted Quarter1 copy in the complete deck
  • StablesUnique district
    2
    Stables

    Building the Stables does not count against your building limit.

    Stables1 copy in the complete deck
  • ArmoryUnique district
    3
    Armory

    Once per turn, destroy the Armory to destroy another district. No district in a completed city can be destroyed.

    Armory1 copy in the complete deck
  • FrameworkUnique district
    3
    Framework

    Destroy the Framework instead of paying another district's building cost. A Magistrate cannot confiscate that free build.

    Framework1 copy in the complete deck
  • KeepUnique district
    3
    Keep

    Rank 8 cannot apply its ability to the Keep.

    Keep1 copy in the complete deck
  • StatueUnique district
    3
    Statue

    At game end, score five extra points if you have the crown.

    Statue1 copy in the complete deck
  • BasilicaUnique district
    4
    Basilica

    At game end, score one extra point for each odd-cost district in your city.

    Basilica1 copy in the complete deck
  • MonumentUnique district
    4
    Monument

    You cannot build it with five or more districts in your city. At game end, it counts as two districts.

    Monument1 copy in the complete deck
  • MuseumUnique district
    4
    Museum

    Once per turn, put one hand card facedown under the Museum. Each stored card scores one point at game end and stays with the Museum if exchanged or seized.

    Museum1 copy in the complete deck
  • ObservatoryUnique district
    4
    Observatory

    When gathering cards, draw three instead of two, then keep one.

    Observatory1 copy in the complete deck
  • Poor HouseUnique district
    4
    Poor House

    If your stash is empty at turn end, gain one gold; resolve this before an Alchemist recovers building gold.

    Poor House1 copy in the complete deck
  • CapitolUnique district
    5
    Capitol

    At game end, score three extra points once if your city has at least three districts of one type.

    Capitol1 copy in the complete deck
  • FactoryUnique district
    5
    Factory

    Other unique districts cost you one less gold to build.

    Factory1 copy in the complete deck
  • Imperial TreasuryUnique district
    5
    Imperial Treasury

    At game end, score one extra point for each gold in your stash.

    Imperial Treasury1 copy in the complete deck
  • Ivory TowerUnique district
    5
    Ivory Tower

    At game end, score five extra points if this is your city's only unique district.

    Ivory Tower1 copy in the complete deck
  • LaboratoryUnique district
    5
    Laboratory

    Once per turn, put one card from your hand under the district deck to gain two gold.

    Laboratory1 copy in the complete deck
  • Map RoomUnique district
    5
    Map Room

    At game end, score one extra point for each card in your hand.

    Map Room1 copy in the complete deck
  • NecropolisUnique district
    5
    Necropolis

    Destroy another district in your city instead of paying the Necropolis's building cost. A Magistrate cannot confiscate that free build.

    Necropolis1 copy in the complete deck
  • QuarryUnique district
    5
    Quarry

    You may build any number of districts whose names already appear in your city, but cannot acquire duplicates with Magistrate, Diplomat, or Marshal.

    Quarry1 copy in the complete deck
  • SmithyUnique district
    5
    Smithy

    Once per turn, pay two gold to gain three cards.

    Smithy1 copy in the complete deck
  • Wishing WellUnique district
    5
    Wishing Well

    At game end, score one extra point for each other unique district in your city.

    Wishing Well1 copy in the complete deck
  • Dragon GateUnique district
    6
    Dragon Gate

    At game end, score two extra points.

    Dragon Gate1 copy in the complete deck
  • Gold MineUnique district
    6
    Gold Mine

    When gathering gold, take one additional gold.

    Gold Mine1 copy in the complete deck
  • Great WallUnique district
    6
    Great Wall

    Rank 8 must pay one additional gold when applying its ability to your districts.

    Great Wall1 copy in the complete deck
  • LibraryUnique district
    6
    Library

    When gathering cards, keep every card drawn.

    Library1 copy in the complete deck
  • ParkUnique district
    6
    Park

    If your hand is empty at turn end, gain two cards.

    Park1 copy in the complete deck
  • School of MagicUnique district
    6
    School of Magic

    For character abilities that gain resources by district type, count this as one district of a type you choose.

    School of Magic1 copy in the complete deck
  • TheaterUnique district
    6
    Theater

    At selection-phase end, choose another player blindly and exchange one of your character cards with a random one of theirs.

    Theater1 copy in the complete deck
  • Thieves' DenUnique district
    6
    Thieves' Den

    Pay some or all of its building cost by discarding cards, with each card replacing one gold. A Magistrate refunds only the gold spent.

    Thieves' Den1 copy in the complete deck

Card appearance

Choose this game's front illustrations and each kind of card back. These account preferences follow you across rooms.

Front artwork

Choose an original visual interpretation of every card. Frames, titles, values, and rules stay unchanged.

Original
Original
8-bit
8-bit
Colored comic
Colored comic

Character card backs

Choose the illustration shown whenever a Citadels character stays hidden.

Classic
Sigil
Mosaic
8-bit

District card backs

Choose the illustration shown whenever a Citadels district stays hidden.

Classic
Sigil
Mosaic
8-bit

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