Card library
Welcome to the Dungeon card library
Inspect every adventurer, monster, and piece of equipment used by the game, with the same localized effects shown at the live table.
Adventurers
The four adventurers and their base health before equipment is applied.

Warrior3 base HP 
Barbarian4 base HP 
Mage2 base HP 
Rogue3 base HP
Monsters
Every monster type, its strength, and the number of copies in the complete dungeon deck.
- Goblin1

Goblin2 copies in the complete deck - Skeleton2

Skeleton2 copies in the complete deck - Orc3

Orc2 copies in the complete deck - Vampire4

Vampire2 copies in the complete deck - Golem5

Golem2 copies in the complete deck - Lich6

Lich1 copy in the complete deck - Demon7

Demon1 copy in the complete deck - Dragon9

Dragon1 copy in the complete deck
Equipment
Each adventurer's complete six-card equipment set and its exact game effect.
Warrior
- Plate Armor
Gain 5 HP.Plate ArmorWarrior equipment - Knight Shield
Gain 3 HP.Knight ShieldWarrior equipment - Torch
Defeat every monster with strength 3 or less.TorchWarrior equipment - Holy Grail
Defeat every monster with even strength.Holy GrailWarrior equipment - Dragon Spear
Defeat the Dragon.Dragon SpearWarrior equipment - Vorpal Sword
Before entering, choose a monster type; defeat every matching monster.Vorpal SwordWarrior equipment
Barbarian
- Chainmail
Gain 4 HP.ChainmailBarbarian equipment - Leather Shield
Gain 3 HP.Leather ShieldBarbarian equipment - Torch
Defeat every monster with strength 3 or less.TorchBarbarian equipment - War Hammer
Defeat the Golem.War HammerBarbarian equipment - Vorpal Axe
Once per dungeon, after revealing a monster, you may defeat it.Vorpal AxeBarbarian equipment - Healing Potion
Once per dungeon, at 0 HP or less, reset to the hero's base HP.Healing PotionBarbarian equipment
Mage
- Wall of Fire
Gain 6 HP.Wall of FireMage equipment - Protection Bracelet
Gain 3 HP.Protection BraceletMage equipment - Holy Grail
Defeat every monster with even strength.Holy GrailMage equipment - Omnipotence
After all reveals, succeed despite failure if every monster is different.OmnipotenceMage equipment - Demonic Pact
Defeat the Demon, then defeat the next monster.Demonic PactMage equipment - Polymorph
Once per dungeon, replace a revealed monster with the deck's top card.PolymorphMage equipment
Rogue
- Mithril Armor
Gain 5 HP.Mithril ArmorRogue equipment - Buckler
Gain 3 HP.BucklerRogue equipment - Ring of Power
Defeat strength 1–2 monsters and add their strength to your HP.Ring of PowerRogue equipment - Vorpal Dagger
Before entering, choose a monster type; defeat every matching monster.Vorpal DaggerRogue equipment - Cloak of Invisibility
Defeat every monster with strength 6 or more.Cloak of InvisibilityRogue equipment - Healing Potion
Once per dungeon, at 0 HP or less, reset to the hero's base HP.Healing PotionRogue equipment
Card appearance
Choose this game's front illustrations and each kind of card back. These account preferences follow you across rooms.
Front artwork
Choose an original visual interpretation of every card. Frames, titles, values, and rules stay unchanged.


Monster card backs
Choose the illustration shown whenever a dungeon monster stays hidden.


